I found out about Nick Wedig's free RPG The Unbroken Circle today, and aside from looking cool as a game it looks downright amazing as a worldbuilding tool for #DnD or any #TTRPG where setting creation plays a role.
For starters, check out the game. 1/6
You want pages 3 and 4, starting with Create Cultural Practices, and you also need access to a standard Tarot deck.
TUS assigns cultural practices to suits and their universality within that culture to ranks.
Players take turns making up what each card means. 2/6
For example, Swords is the suit of external threats and how the culture deals with them, and King is the rank of laws everyone in that culture must follow.
So if you play the King of Swords and say "Outsiders cannot bear weapons while on our lands," that law applies to all. 3/6
Once all of the cards are played, and the cultural practices everyone came up with are jotted down, the players decide what precepts their characters follow.
Everyone follows the Kings (laws), 3 of the Queens, and 2 of the Knights, the latter being the most divisive issues. 4/6
What results is twofold:
1. A nuanced, player-created culture with a wealth of hooks for everyone to employ during play
2. PCs who are steeped in that culture, but not stereotypes or cardboard cutouts ("all dwarves love gold and ale"), with varying relationships to norms
If you're a #TTRPG GM reading this, you can see how The Unbroken Circle could work beautifully as lonely fun for solo worldbuilding, too.
I read it and immediately thought about the cultures I'm creating for a homebrew setting, got very excited, and can't wait to try it out. 6/6
You can follow @MartinRalya.
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